Título: GPU-based Coherent Ray Traversal for Hybrid Rendering Pipelines
Data: 22/04/2019
Horário: 16:00h
Local: Sala de Seminários - Bloco 952
Resumo:
We present a method that enables the computing of ray tracing intersections aimed towards real time applications. Processing bundles of rays grouped by mesh in a local thread group we can stablish a level of coherency that enables us to share mesh data amongst those rays, reducing memory footprint and having minimal context switching.
Banca: